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// // This file is part of zero_sum. // // zero_sum is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // zero_sum is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with zero_sum. If not, see <http://www.gnu.org/licenses/>. // // Copyright 2016-2017 Chris Foster // //! An analysis engine for zero-sum games. //! //! This crate provides a number of traits that can be used to facilitate the //! implementation of a zero-sum game, and to allow the analysis thereof. //! //! Also provided through the use of optional features are implementations //! for tic-tac-toe and the game of [tak](http://cheapass.com/tak/). //! //! # Usage //! //! This crate is [on crates.io](https://crates.io/crates/zero_sum) and can be //! used by adding `zero_sum` to the dependencies in your project's `Cargo.toml`. //! //! ```toml //! [dependencies] //! zero_sum = "1.2" //! ``` //! //! and add this to your crate root: //! //! ```rust //! extern crate zero_sum; //! # fn main() { } //! ``` //! //! If you want to implement the library, you'll need to include a `#[macro_use]` //! line before `extern crate zero_sum;` //! //! If you want to use one of the implementations provided inside the `zero_sum::impls` //! module, you'll need to specify the appropriate features in your project's `Cargo.toml`: //! //! ```toml //! [features] //! default = ["zero_sum/with_tak"] //! ``` //! //! for instance, to include the `tak` module. //! //! # Implementation //! //! The three basic traits are `Ply`, `Resolution`, and `State`. These form //! the basic building blocks of any zero-sum game. //! //! In order to provide analysis, one must also create an evaluator type with //! `analysis::Evaluator` that has an associated evaluation type that implements //! `analysis::Evaluation` (usually a tuple wrapper around a numeric type, i.e. //! `struct Eval(i32);`). Finally, implement `analysis::Extrapolatable` on the //! `State` type. //! //! # Example //! //! The provided tic-tac-toe implementation is very simple and a usage example can //! be found in [examples/tic_tac_toe.rs](https://github.com/cdbfoster/zero_sum/blob/master/examples/tic_tac_toe.rs). #![feature(test)] extern crate fnv; extern crate test; #[cfg(feature = "with_tak")] #[macro_use] extern crate lazy_static; #[cfg(feature = "with_tak")] extern crate rand; #[cfg(feature = "with_tak_ann")] extern crate blas; #[macro_use] pub mod analysis; pub use self::ply::Ply; pub use self::resolution::Resolution; pub use self::state::State; #[cfg(any(feature = "with_tak", feature = "with_tic_tac_toe"))] pub mod impls; mod ply; mod resolution; mod state;