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// // This file is part of zero_sum. // // zero_sum is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // zero_sum is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with zero_sum. If not, see <http://www.gnu.org/licenses/>. // // Copyright 2016-2017 Chris Foster // /// A game's resolution. /// /// This is often an `enum` that represents each ending a game can have. /// /// # Example /// /// For tic-tac-toe, we might have: /// /// ```rust /// # extern crate zero_sum; /// # use zero_sum::Resolution; /// # #[derive(PartialEq)] /// enum Mark { X, O } /// /// # #[derive(PartialEq)] /// enum End { /// Win(Mark), /// CatsGame, /// } /// /// impl Resolution for End { /// fn get_winner(&self) -> Option<u8> { /// match *self { /// End::Win(Mark::X) => Some(0), /// End::Win(Mark::O) => Some(1), /// _ => None, /// } /// } /// fn is_draw(&self) -> bool { if *self == End::CatsGame { true } else { false } } /// } /// # fn main() { } /// ``` pub trait Resolution { /// Returns the index of the winning player if this `Resolution` represents a win. fn get_winner(&self) -> Option<u8>; fn is_draw(&self) -> bool; }