Trait zero_sum::Resolution
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[src]
pub trait Resolution { fn get_winner(&self) -> Option<u8>; fn is_draw(&self) -> bool; }
A game's resolution.
This is often an enum
that represents each ending a game can have.
Example
For tic-tac-toe, we might have:
enum Mark { X, O } enum End { Win(Mark), CatsGame, } impl Resolution for End { fn get_winner(&self) -> Option<u8> { match *self { End::Win(Mark::X) => Some(0), End::Win(Mark::O) => Some(1), _ => None, } } fn is_draw(&self) -> bool { if *self == End::CatsGame { true } else { false } } }
Required Methods
fn get_winner(&self) -> Option<u8>
Returns the index of the winning player if this Resolution
represents a win.
fn is_draw(&self) -> bool
Implementors
impl Resolution for zero_sum::impls::tak::Resolution
impl Resolution for zero_sum::impls::tic_tac_toe::Resolution